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D&d combat pets
D&d combat pets







d&d combat pets

A typical baboon is the size of a big dog. They prefer open spaces but climb trees to find safe places to rest overnight. Special Attacks: - Special Qualities: Low-light vision, scent Saves: Fort +3, Ref +4, Will +1 Abilities: Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4 Skills: Climb +10, Listen +5, Spot +5 Feats: Alertness Environment: Warm plains Organization: Solitary or troop (10–40) Challenge Rating: 1/2 Advancement: 2–3 HD (Medium) Level Adjustment: -īaboons are powerful and aggressive primates adapted to life on the ground. Armor Class: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11 Base Attack/Grapple: +0/+2 Attack: Bite +2 melee (1d6+3) Full Attack: Bite +2 melee (1d6+3) Space/Reach: 5 ft./5 ft. Medium Animal Hit Dice: 1d8+1 (5 hp) Initiative: +2 Speed: 40 ft. Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds. These powerful omnivores resemble gorillas but are far more aggressive they kill and eat anything they can catch. Special Attacks: - Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +6, Will +2 Abilities: Str 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7 Skills: Climb +14, Listen +6, Spot +6 Feats: Alertness, Toughness Environment: Warm forests Organization: Solitary, pair, or company (3–5) Challenge Rating: 2 Advancement: 5–8 HD (Large) Level Adjustment:. Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +3/+12 Attack: Claws +7 melee (1d6+5) Full Attack: 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) Space/Reach: 10 ft./10 ft. Large Animal Hit Dice: 4d8+11 (29 hp) Initiative: +2 Speed: 30 ft. Animals are not governed by a human sense of morality. Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal). The animal’s attack and damage entries note this fact, with an explanatory footnote.Īnimal Traits: An animal possesses the following traits (unless otherwise noted in a creature’s entry). As such, their natural weapons are treated as secondary attacks.

d&d combat pets

Some herbivorous animals do not normally use their natural weapons to attack. Most animals, even predators, do not attack unless they or their young are threatened.Īnimals are not capable of detailed reasoning, although with the Handle Animal skill it is possible to tame an animal and teach it to perform certain tricks. These creatures generally operate on instinct, driven by simple needs such as food and reproduction. This section provides statistics and basic information for many common kinds of mundane animals.









D&d combat pets